Showing posts with label Apps. Show all posts
Showing posts with label Apps. Show all posts

Wednesday, 20 April 2011

Portal2 game review

Good:

  • Immensely clever writing   
  • Portal mechanics combine with new elements for delightful puzzles   
  • Cooperative campaign creates intriguing situations   
  • New characters are hugely entertaining   
  • Smooth Steam connectivity lets you team up with PC players
  • Bad
    • Frequent load times   
    • No challenge maps or leaderboards to inspire competitive play.
    • After the outlandish setting, ingenious gameplay, and hilarious dialogue had all run their course, Portal left you with some pretty big unknowns. Chief among them were, "What happens now?" and "How did that whole weird situation come to pass?" Portal 2 sets out to answer these questions, and in doing so travels both forward and backward from the conclusion of Portal. The result is a sequel that doesn't try to replicate the successful formula of its predecessor. Rather, it expands upon that original experience, creating something that feels initially familiar. Yet as you progress through the enthralling single-player journey and tangle with the clever cooperative campaign, any worries that things might be too familiar are swept away by the scope of your adventure and the characters you meet along the way. Once again, you are caught up in the fantastic world of Aperture Science, where hilarious and endearing dialogue is delivered by disembodied voices and artificial intelligences, and where inventive gameplay mechanics and a smooth difficulty curve make the sublime satisfaction of puzzle solving accessible to all.
      Speedy thing goes in, speedy thing comes out.
      The single-player campaign starts by addressing the issue of what happens now that you've destroyed the malevolent AI who tried to incinerate you. "Now" may be a relative term in the bowels of Aperture Science, but the facility you enter is still reeling from your actions at the end of Portal. Almost immediately, you meet a very helpful and attentive AI who wants to team up with you so that you both can escape dire peril. Despite looking like a metal basketball with handles and a camera lens, this AI is physically expressive and immensely entertaining. His well-meaning yet slightly inept persona is an immediate source of laughter that consistently delights throughout the game. Like that of its predecessor, Portal 2's writing is a standout. Not only is it packed with splendidly witty writing and excellent voice acting, but it also manages to create robust characters out of metal parts and thin air.
      It's not long before you find an Aperture Science Handheld Portal Device (colloquially known as a "portal gun") and start slinging portals like it was 2007. Those unfamiliar with this technology need not fear: Portal 2 has a nice learning curve that quickly brings you up to speed. The basics are these: Using this gun, you can create two distinct portals on certain walls, ceilings, and floors. Go into one hole, and you come out the other. You start off learning basic navigation and then move on to transporting objects and experimenting with more complex moves, like jumping off a ledge into a portal below in order to fling yourself across the room. Getting the hang of this requires you to flex your spatial awareness, but the introduction is so smooth and intuitive that, before you know it, you're thinking in portals.
      This may sound like a slow start to Portal veterans, and from an action standpoint, it is. It's a while before you encounter challenging puzzles, but the scenery is so different that you won't mind getting your bearings once again. Aperture Science has seen better days, and the broken test chambers, malfunctioning robotics, and encroaching plant life are an early sign that Portal 2's environments are much more varied and ambitious than its predecessor's. Later levels reveal the true scope of the Aperture facilities to great effect, piquing your curiosity and spurring you onward. As you work your way in and out of the damaged test chambers, you catch some intriguing glimpses behind the scenes. You also see a fair number of empty areas where the scenery fades into nondescript gloom, and these dull areas are a bit disappointing, given the busy industrial vibe of the place. You also encounter a lot of load times throughout the game, and though they rarely feel excessively long, they are often long enough to make you take notice and wish they were shorter.
      While you are getting reacquainted with the basics of portals and trying to escape with your new friend, you run into your old test-administrator-slash-nemesis, GLaDOS. Though she isn't exactly happy to see you, she is glad to have a subject to run through test chambers and pester with sarcastic barbs. Her signature malevolence is alive and well, but those who have spent time testing with her before may find that her shtick has become familiar. She still has some wonderfully sinister lines, but her acerbic comments don't have the quite same shock value. Yet as you spend some time being shuffled through test chambers at her mercy, it becomes clear that her lack of bite is due to her injured self-confidence. After all, she fancied herself an omnipotent puppet master, and you tore her to pieces and threw every piece into a fire. She may be bent on your destruction, but GLaDOS is a complex character who evolves throughout these early levels. Before all is said and done, you'll once again come to cherish your relationship with that cruel AI.
      A few hours into the campaign, the narrative focus expands beyond "What happens now?" to include "How did that whole weird situation come to pass?" In your explorations, you encounter new characters who provide some of the best lines in the game, and your AI companions evolve in surprising and gratifying ways. You also encounter a variety of new testing materials, from catapults to bridges made of light to gelatinous goos that splatter on surfaces and directly affect the way you move through the world. Portal 2 does a great job of introducing you to new tools and then challenging you to use them in clever ways. Successful navigation requires careful study of your environment and experimentation with the materials and surfaces available to you. There are some very tricky situations that you must puzzle your way out of, and figuring them out is always immensely satisfying.


First cloud gaming service for singapore launched by singtel and playcast


Cloud gaming services are starting to take hold in the industry, with major players like OnLIve already offering game streaming services to US players. It seems like it's Asia's turn next, with Playcast Media and SingTel recently announcing the commercial launch of theircloud gaming service in Singapore. The service is called "ESC" (pronounced as "escape") and will only be available in Singapore to any subscriber with fiber optics or broadband connectivity of 10Mbps and above.
Playcast CEO Guy de Beer said that the aforementioned partnership "will succeed in markets where the console-based gaming economy has had somewhat limited success." Playcast COO and President of Media Alon Shtruzman clarified the above statement, saying that the reason the ESC service is launched in Singapore first is because PC gaming is much more successful in Singapore due to the online gaming scene.
The service is priced at S$9.99 ($8) per month, with a S$1.99 ($1.60) price tag for a day pass. Gamers who aren't sure about the service can sign up for the free trial that lasts until April 30. The games available for the service are Street Fighter IV, Operation Flashpoint: Dragon Rising, DiRT 2, Toy Story 3, Pure, G-Force, Bolt, Back To The Future: The Game Episode I to III, Sam & Max: The Devil's Playhouse, MotoGP 08, Dark Void, Test Drive Unlimited, International Basket 2009, Frontlines: Fuel of War, Flock!, Cube Monsters, Mahjongg Artifact 2,Roboball, Chameleon Gems, Enchanted Cavern, Incaball, Electra, Ballance and Dark Void Zero.
Publisher names involved with the service include Activision, Atari, Disney, Capcom, Codemasters, THQ, and Strategy First. The ESC service will update its game roster with two titles per month. Shtruzman said that the company plans to expand their cloud gaming services across Asia within a year and a half.
Gamers will need to sign up on the ESC site first, and then download the client to have access to the games library in the service. Players will then navigate through the list of games via the control panel. Upon choosing a game, players will have a choice of either using a keyboard and mouse combination, or using a joypad.
Since the games are streamed and shown via cloud computing, there isn't an option to customize your controls; players will have to use the pre-determined mappings on their chosen controller. All saved games and user data will be stored in the Playcast server. An ethernet cable connection of 10Mbps or higher is recommended for a smooth streaming service.

PSP Go extinct


The Sony PSP Go is today being reported to have "completed" its production and shipment in Japan, seemingly foreshadowing a worldwide discontinuation of sales. Such is the word from Impress Watch, which cites an official statement from Sony Computer Entertainment that promises support, firmware updates, and repairs for the PSP Go, but no further stock of the handheld. We doubt it'll be missed too much, what with its high price and inability to play UMD games, but if you're afraid this signals a similar demise for the PSP-3000, worry not. Sony has said it'll focus on shifting as many units of that classic device as possible until the NGP strides in and revolutionizes everything

How to Download and Install Tawkon


TawkonWe can't say what we know for sure what the long-term effects of using a mobile phone are. there are concerns of the radiation emitted from cellular devices because they are right next to your brain. Of course there are arguments on both sides. Still, if that has been a concern for you, someone has made an App that, according to the makers, minimizes your exposure to this radiation.
The application, in the words of the developer, "monitors and analyzes your mobile phone radiation so you can “talk on” as usual and receive smart prompts to avoid radiation just when you need to."
1) The installation process is relatively easy. First, you must have a jailbroken iPhone, which we have the iOS 4.2 
2) Open Cydia and do a search for tawkon.
3) Now download and install the application and you are good to go.

Also, just in case you're interested, the developers have a petition going on so that they can get the app onto the App Store. We have no idea how much luck they will have as releasing this app is basically saying "This phone can kill you."
We also heard that the developer, Gil Friedlander personally emailed Steve about the App. Jobs' response? "No Interest." In his usual short fashion. Whether the email was real, we don't know.

White House App Puts the President in Your Pocket



OK, maybe you can’t literally get the president into your pocket (that’d be cool, wouldn’t it?) but you can keep up to date with the White House with their new Android app. You can watch live streams of big speeches events (such as the State of the Union Address), view photos, and view the latest news coming out of the White House. Doesn’t look too shabby, to boot. It’s a free app, of course, and can be found in the Android market.

Tuesday, 19 April 2011

Mortal Kombat Review





Mortal Kombat Boxshot




Over-the-top, bloody, and bursting with content, Mortal Kombat is a return to form for the franchise.


Good Things: 

  • One of the most in-depth story modes to grace a fighting game   
  • Revamped control system makes it easy to pick up and play   
  • Huge amount of content to unlock  
  • Challenge Tower minigames and challenges are lots of fun   
  • Viciously brutal moves.

  • Bad Things:
    •   
    • Occasionally laggy online play

    • Over All verdict:
    • As fighting games go, Mortal Kombat has always held a distinct place in the history of the genre, shunning the often cartoonlike style of its contemporaries in favor of gore and guts. Its latest incarnation is no different, pushing the boundaries of taste to the extreme with ludicrously over-the-top attacks that see you ripping your opponents in half, impaling them on spikes, and stamping on their chests while their internal organs bounce around like tetherballs. Subtlety and sophistication are not Mortal Kombat's strong points, but beneath its bloody exterior lies an engrossing 2D fighting game that manages to capture the feel of its forebears, while also offering new experiences for longtime fans.

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